TECHNOLOGY

Technology at İTK

Preparing our students for the digital future.
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Our Technology Approach
At İzmir Özel Türk Koleji, we see technology not merely as a tool, but as a force that deepens learning and unlocks human potential.
The foundation of our approach to technology is built on an ethical, inclusive, sustainable, and meaningful use philosophy. Our goal is to educate students who not only know how to use digital tools, but also understand how these tools can create value for society.

Our Digital Transformation Vision
With the ITK Digital Transformation Program, we aim to build a holistic digital ecosystem that carries our teaching and learning processes into the future.
At the core of this vision lie three key principles:
Personalized Learning – Supporting each student’s learning journey through data-driven insights.
Safe and Ethical Use of Technology – Ensuring transparent, reliable, and responsible use of artificial intelligence and digital tools.
A Culture of Continuous Development – Encouraging teachers, students, and parents to be active participants in the transformation.

A Roadmap Aligned with International Frameworks
Our digital transformation journey is structured in alignment with internationally recognized standards:
HolonIQ K–12 Digital Capability Framework – Five dimensions of institutional digital maturity: leadership, capability, infrastructure, data, and learning design.
UNESCO AI Competency Framework for Teachers – Ethical, inclusive, and conscious integration of artificial intelligence.
ISTE Standards for Students & Educators – Using technology as a tool for learning, creativity, and collaboration.
Accordingly, digital transformation at İTK progresses across five main pillars:
Leadership and Strategy
Infrastructure and Data Management
AI-Supported Learning
Integration of Educational Technologies and Pedagogy
Culture, Ethics, and Competency Development
All projects in the field of educational technologies are brought together under the ITK Digital Transformation Program.
Under this umbrella, initiatives such as ITK AI Concept, XR Developer Program, Digital Certification System, BYOiPad Program, and AI Café represent the innovative spirit of İTK. Through these projects, our students become not just consumers of technology, but individuals who create, think critically about, and responsibly manage technology.

A Sustainable Legacy for the Future
At İTK, digital transformation is not a destination, but a culture of continuous learning and renewal.
While preparing today’s students to make a difference in tomorrow’s world, our aim is not to learn with technology alone, but to transform learning through technology.

Students Who Shape Technology, Not Just Use It
At İzmir Özel Türk Koleji, we integrate technology into our academic programs from preschool through the final year of high school. This journey, beginning at age five and continuing through graduation, enables us to raise students who not only use technology, but also manage and shape it. Our students develop expertise in technology use, one of the most essential competencies of the 21st century.

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Coding

At İTK, our students begin learning coding from the age of six. Technology is one of the most powerful and essential pathways to the future. Children who learn coding experience not only improvements in their academic performance but also significant development in their social skills.
Alongside increased academic performance, noticeable improvements are also observed in students’ social skills.
Through coding, which makes mathematics enjoyable and creative, children can easily visualize abstract concepts.
Learning to code is equivalent to learning a new language. In this way, children become stronger both verbally and in writing.
As their focus, organization, and communication skills improve, positive developments in self-confidence are observed.
Significant progress is also seen in their creativity.

Coding at an Early Age to Understand the Language of the Future

At İTK, our students learn coding using age-appropriate platforms such as Scratch Jr, Code.org, Lightbot, Kodable, Scratch, and Python.
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Makey Makey

Makey Makey is defined as an invention kit developed for the 21st century. Starting from the age of six, our students are introduced to this invention and are able to turn any object they wish into a touch-sensitive surface.
Through enjoyable and engaging activities, we teach our students how conductive objects can be used with different programs and enable them to design their own game programs.
To create projects with Makey Makey, an electronic board (Makey Makey),
USB cable and alligator clips are sufficient. The electronic board can be connected to a computer via a USB cable, and the alligator clips can be connected to any conductive or semi-conductive object.
Makey Makey works with any material that conducts electricity, such as pencil lead, lemons, play dough, and vegetables.
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Arduino

Arduino is one of the most popular electronic control system development boards in recent years. It is a physical computing platform that functions as an input/output (I/O) board and supports applications developed using the Processing language.
It features open-source hardware. The circuit designs of Arduino boards are publicly available, allowing virtually anything to be produced.
It has an easy-to-use structure.
Arduino is not a microprocessor. Instead, it provides a simplified environment that enables developers to code microprocessors more easily.

Great Engineers Are Raised at an Early Age

From an early age, our students learn to develop a wide range of different and enjoyable applications using Arduino, such as temperature sensor-based systems and line-following robots.

Our Students Showcase Their Self-Built Science Projects at Fairs

At İTK, our students participate in Maker Faire events, where they have the opportunity to exhibit the applications and projects they have developed.
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3D Printer

At İzmir Özel Türk Koleji, all of our students have the opportunity to become familiar with 3D printers. Younger age groups learn Tinkercad, while older students learn 3ds Max, gaining the ability to understand how a design created in the digital world can be transformed into a physical object in the real world.

How Do 3D Printers Work?

In order to use a 3D printer, the object must first be designed in three dimensions using appropriate software.
Designs created in CAD (Computer-Aided Design) programs such as AutoCAD, SolidWorks, and 3ds Max, or objects scanned using a 3D scanner, are exported in “.stl” format.
Then, using another software, the 3D model is built by stacking two-dimensional layers on top of each other to form a three-dimensional product.
Highly durable forms of plastic, as well as materials such as gold, platinum, ceramic powder, metal powder, metal-like acrylic plastics, and many others function similarly to the cartridge or toner used in two-dimensional printers.
Soon, We Will Be Producing the Products We Want in Our Own Homes. These printers are widely used in fields such as architecture, construction, automotive, jewelry, accessories, aerospace, and medicine. Smaller models of 3D printers are gradually entering our homes, making it possible for individuals to produce the products they need on their own.
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Augmented Reality

One of today’s most popular topics, augmented reality technology is used at İzmir Özel Türk Koleji through our Web 2.0 tool Quiver to teach the concept of three dimensions, especially to our younger students.

Augmented Reality

It is the overlaying of virtual objects onto real-world images by using the object recognition capabilities of devices.
In order to benefit from this technology, an internet connection is required in the environment, along with devices capable of supporting augmented reality, such as smart glasses, smartphones, or tablets.

Achieving Professional Success by Becoming Familiar with Industry-Shaping Applications at an Early Age

With this technology, which is used in fields such as marketing, real estate, and cinema, our students have the opportunity to become familiar with these applications at an early age within our schools.
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Lego Mindstorm

Our students learn robotics and coding by using Lego Mindstorms EV3 sets. Lego Mindstorms activities are conducted for two hours per week as part of elective club courses chosen by our students.

With Lego Mindstorms EV3, which makes coding and robot building enjoyable, students can create:

Robots controlled by remote control,
Line-following vehicles,
Robots that track objects using infrared sensors,
Robots that solve Rubik’s Cube–style puzzles.

A Journey of Success in First Lego League (FLL) Competitions

With the coding education they enjoy while learning, our middle and high school students represent our school each year in national and international First Lego League (FLL) competitions with the robots they design.
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Drone

İnsansız hava aracı olarak geçen droneların tasarlandığı proje bazlı eğitimlerimizle öğrencilerimiz hem drone kullanma hem de tasarlama konusunda bilgi sahibi olmaktadırlar.

Kodlamayı ve robot yapmayı eğlenceli hale getiren Lego Mindstorms EV3 ile;

Kullanması eğlenceli olduğu kadar zor olan droneların kullanılması için özel bir eğitim ve izin alınması gerekmektedir.
Fotoğrafçılık, pazarlama, tarım, afet yönetimi gibi pek çok alanda kullanılan ve kullanılması planlanan dronelar 21. Yüzyıl teknolojilerinin popüler ürünlerinden.
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Artificial Intelligence

The aim of the education is to raise awareness of the use of artificial intelligence across different fields, to enable students to develop a future-oriented vision through applications that make projects autonomous, and to establish a foundation for those who wish to specialize in this area. During the training process, topics such as data, big data, machine learning, Python-based applications, artificial intelligence neural networks, and deep learning are covered. Students then develop artificial intelligence projects based on the knowledge they acquire.

Objectives of Studies in the Field of Artificial Intelligence

To understand the functions of the human brain through computer models.
To research the strategies, methods, and techniques humans use in acquiring knowledge, learning, and innovation, and to formalize these learning methods and implement them as information systems on computers.
To develop human-computer interfaces that make computer usage easier for people, and to compile knowledge within a specific field of expertise into an “information system” or an “expert system.”
To develop “general information systems” that will play a significant role in building the knowledge society of the future.
To understand the functions of the human brain through computer models, and to develop artificial intelligence assistants and “intelligent robot teams.”
To develop “research assistants” to support scientific research and innovation.
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Raspberry Pi Pico

The RP2040 microcontroller on the Raspberry Pi Pico supports a wide range of programming languages used in coding, including MicroPython, CircuitPython, C/C++, and the Arduino language. It even supports Piper Play, a block-based version of Python.
Unlike its competitor, the Arduino board, Raspberry Pi Pico includes a built-in temperature sensor. This allows temperature data to be obtained without the need for any external connections or additional sensors. Raspberry Pi Pico is approximately the same size as the Arduino Nano.
At İzmir Özel Türk Koleji, our students learn to use Raspberry Pi Pico in addition to building circuits with Arduino, enabling them to turn their ideas into reality. In the projects they develop, students work with both Arduino and Raspberry Pi Pico, creating integrated solutions using up-to-date hardware.

Technology

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ITK AI Concept
An educational approach that transforms artificial intelligence into an ethical, secure, and personalized learning experience.
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BYO iPad Program
A personalized, secure, and interactive digital learning journey for every student through BYOiPad.
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